Browser Update Required

In order to fully experience everything this site has to offer, you must upgrade your browser. Please use the links below to upgrade your existing browser.

Cookies Required

Cookies must be enabled in order to view this site correctly. Please enable Cookies by changing your browser options.
Home \ Player Classes

Player Classes


Guardians are the anchor of any group of adventurers, providing leadership and protection for their allies. Combining durable armor with an impressive array of defensive skills, Guardians can remain standing after absorbing substantial amounts of physical damage from their enemies.


The Berserker is the personification of unbridled aggression and fury. They are fearsome opponents, especially when facing many foes at once. Berserkers stand at the forefront of battle, unleashing their devastating rage upon the enemy while keeping unwanted attention away from their allies.


The epitome of honor and valor, Paladins excel in martial combat while employing divine magic to enhance their abilities and strike down their enemies. By invoking both protective and healing magic, the Paladin can often survive battles that would crumble those of lesser resolve.


Shadowknights are malevolent crusaders who wreak fear, hate and despair upon all who would oppose them. In addition to their formidable martial art skills, Shadowknights conjure dark magic with which they can enhance their abilities and drain away the life force of their enemies.


The Monk is a spiritual combatant who believes in the philosophy of mind-over-body. This mastery of physical prowess allows Monks to hasten their formidable attacks, purge their bodies of ailments, move invisibly past their enemies and even fool opponents into believing them dead.


Bruisers are relentless juggernauts of strength and intimidation who have transformed their bodies into vicious weapons to inflict pain and suffering upon their enemies. Masters of physical combat, Bruisers rely heavily upon deflection and avoidance to evade attacks as they brutalize their foes.


Embodying the primal forces of nature, the Fury is equally capable of both defense and destruction. In addition to regenerative healing, Furies can enhance the physical attributes and mystical might of their allies, making the attacks of their party members even more formidable.


Wardens invoke their druidic powers to mend wounds and purge disease and poison from their allies. While Wardens excel in regenerative healing, they can also command the forces of nature against their foes. They can change shape, imbuing themselves and their allies with the form of the great wolf.


Templars use divine power to mend the wounded and cure the suffering of the afflicted. They can enhance the fortitude of their allies while making their opponents more vulnerable to attack. Templars can pacify foes, nullifying their normal combat attacks for a short time.


Capable of serving as the cornerstone of any adventuring party, the Inquisitor can heal wounds and purge ailments such as disease and poison. Inquisitors invoke divine strikes against their opponents and retaliate with unyielding conviction against those who dare to harm their allies.


The Mystic is a shaman of spiritual preservation and enlightenment. Mystics are known for their poverty warding spells that protect allies from harm. The Mystic can enhance the party's attributes and provide magical protection in combat while inflicting debilitating weakness upon the enemy.


The Defiler is a shaman of corruption and spiritual enslavement. A powerful ally, Defilers are able to mend wounds and remove ailments from the afflicted. Fearsome in battle, Defilers employ ancient rituals of dark power to sicken, harm and reduce the fighting prowess of the enemy.


Warriors of the Truespirit, beastlords and their warders work together to vanquish their foes or bolster their allies. Masters of the martial style of combat, beastlords use their natural instincts to take control of combat. Their animal companions help them by opening weakness in their opponents, which the beastlord can take advantage of. This allows them to tap into their savage nature, unlocking primal power, and turning them into a deadly and fearsome opponent.


Dirges play songs of despair, misery and lamentation that invoke intense fury and aggression within the hearts of their allies. The Dirge can use music to inflict great hopelessness and longing in enemies, demoralizing them so completely that their abilities are significantly diminished.


Troubadors inspire and protect their companions with songs of bravery and heroism. By infusing music with magic, Troubadors embolden their allies into performing outstanding feats of courage against their opponents. The Troubador's songs are particularly popular with spell casters.


Rangers are unrivaled in their ability to hunt foes and scout dangers in the untamed wilds of Norrath. Known for sneaking safely through dangerous territory, Rangers use stealth, perception and cunning to seek out enemies and fell them from a distance with a deadly volley of arrows.


The Assassin is the master of sinister strikes and opportunistic attacks. Exceptionally skilled at surprising unwitting opponents, they strike suddenly and inflict massive damage. Assassins are known for using deadly poisons to debilitate their targets before finishing them off.


The Swashbuckler is a dashing rogue known for flamboyant acts and grandiose accomplishments. Using cunning and skill, Swashbucklers inflict devastating attacks against foes before slipping into the shadows. Masters of misdirection, Swashbucklers often avoid the blame for their potent strikes.


Brigands are crafty rogues who employ intimidation and force to subdue their enemies. The Brigand maintains an element of unpredictability to arouse discomfort, fear, and confusion in an opponent. Strikes from a Brigand will often leave a foe crippled and vulnerable to further attacks.


The Wizard can unleash the purest forms of destruction by harnessing the arcane magic of fire and ice. Channeling the full force of these elements into deadly focus, no other type of mage is able to match the Wizard's ability to inflict such great devastation upon a single target.


Warlocks are master of death and decay who channel the forces of poison and disease, bringing an untimely end to their enemies. By invoking these dark powers and unleashing destruction all around them, Warlocks can deal devastating damage against multiple opponents at once.


Though possessing many potent abilities, the greatest weapons in the Conjuror's arsenal are the powerful elemental minions summoned forth to do their bidding. These dutiful servants obey their master's every command, whether ordered to stand guard or launch attacks against the Conjuror's foes.


The Necromancer is the unholy master of death and decay. Dominating the unliving, necromancers summon forth undead servants that attack their opponents without fear or hesitation. Necromancers employ dark arcane magic that weakens the enemy as they drain away its life force.


Illusionists employ subtlety and distraction to impose their will upon the enemy. Using their mental acuity to confuse, misdirect and subdue their opponents, Illusionists can bring order to an otherwise chaotic environment while bestowing beneficial enhancements upon their allies.


The Coercer is capable of subduing enemies, sending them into a paralyzing state of fascination or causing them to flee in uncontrollable terror. Master of domination, Coercers can subjugate the mind of another, taking complete control and forcing an unwitting creature to do their bidding.

Language Select: