Krono are in-game objects that can be redeemed for 30 days of membership time. They are sold in the marketplace for real money only, or they may be purchased from other players via the broker or private trade for in-game currency.
Krono can be redeemed for 30 days of membership time in EverQuest and EverQuest II.
You can buy them from DGC using real money, buy them from other players using in-game currency, gift them, sell them to other players for in-game currency, trade them to other players for other in-game items, and consume them. If you consume a Krono, it is removed from your inventory and 30 days of game membership time is added to the account associated with the character that consumed it.
You can buy a new Krono from DGC for US $17.99 or less. Players can also gift Krono to other players, trade them, and sell them for in-game currency.
It depends. All Krono are initially purchased from DGC using real world money. After a Krono is purchased, it may be freely gifted, traded, or sold for in-game currency to other players. If another player gifts a Krono to you, then yes, you are effectively getting an item for free that can be redeemed for 30 days of game membership time. However, somebody previously paid real world money for that Krono.
There are many reasons to buy Krono. For example, if you're a veteran player with a lot of in-game currency, but not a lot to spend it on, you can use that extra currency to buy Krono from other players and turn it into game membership time. Alternatively, if you're a player without much in-game currency and can't buy things on the broker because prices are too high, you can consider buying Krono and selling them to other players to build up your in-game currency. You can also treat Krono as in-game commodities, and build up your in-game currency by buying and selling them on the broker for a profit.
No. Krono are not a payment method. They are in-game items that can be purchased from DGC and later redeemed for membership time. The introduction of Krono into the games will not replace any existing methods for buying game membership time.
Yes, they may be transferred and traded between characters using the trading window, shared bank slots, in-game bazaar, and in-game parcel NPCs.
Depending on which game you are playing, you can trade them in person to another player, post them for sale on the broker, advertise them in chat channels, sell them in the bazaar, etc. Please note, however, that players may not sell Krono for real world money.
No, Krono do not expire.
Not yet. Initially, we will release Krono as a trial program. We will watch to see how they are embraced and used. If the trial is successful, we will continue the program and roll them out to new games.
Only until the Krono is traded or consumed. For example, when you first purchase a Krono from DGC, you will be able to see that Krono from any character in any Krono-supporting game on the same account. However, once you place a Krono on the Broker or trade or sell it to another player within a game, the Krono enters that game permanently and cannot be moved to a different game. When your character consumes a Krono, the Krono will be removed from the game and you will get 30 days of game time for that game (or 30 days of All Access time if you are an All Access member.)
Yes. When a Krono is consumed, it will add 30 days of game membership time to the account associated with the character that consumed it. If that account has an existing All Access membership, the All Access membership will be extended by 30 days. If the account has a regular game membership, that membership will be extended by 30 days. If the account has no current membership, then 30 days of regular game membership time will be added to the account.
You consume the Krono by clicking the Use button on your character sheet next to the display of your Krono.
You can purchase up to 25 Krono per day with real world money – either all at once or in separate transactions. There are no limits to purchasing Krono in-game from other players.