It is time to bid ye all a heartfelt fond farewell.
I will be taking my leave from Darkpaw Games for a once-in-a-lifetime opportunity that I owe to all the players and developers of EverQuest and EverQuest II.
From my first experience at EverQuest’s launch as a dark elf wizard trying to leave Neriak for two hours, to joining the EverQuest and EverQuest II teams, my life has been a thrill and a blessing. For more than a decade, I’ve felt honored and thankful to have been a part of the lives of so many players and our amazing family of developers.
I’ve seen these games grow and evolve for so many years. I took part in the first-ever instanced content and forging new ground with Lost Dungeons of Norrath. I had the honor of working with Brad “Aradune” McQuaid, John Smedley, and a great number of talented people.
Both games have grown through the rise of nostalgia with progression servers in ways we didn’t expect. Above all, our community is ever-present, guiding and informing us, and helping us make better choices.
Our success as a franchise is built upon the love of those who live in Norrath. I can’t thank every one of you enough for being part of this magical life. I will miss you, but I won’t be far away!
My passion and love for EverQuest and EverQuest II is unending. Even though I am leaving Darkpaw Games as a producer for now, I will remain part of the community as a player.
Our intrepid Franchise Technical Director and EQ veteran Jennifer Chan will take hold of the reigns with gusto and head up the studio. She has been my leadership partner for over 5 years and excels at keeping us on track, improving our technology, and making sure everything gets done as smoothly as possible.
I promise you that the game and teams are in more-than-capable hands.
Rest assured, Norrath will continue to grow and prosper as I hope you all will.
Much love to one and all, forever. And, as always, I’ll see you in game,
Holly “Windstalker” Longdale