RAGE OF CTHURATH
Enter a reality beyond ours, a boundless realm of entropy and madness, where mortal lives are often treated with excessive cruelty. This is the Void, an ineffable conglomeration of paradoxical existence eked out on the edge of nothingness. Explore the mysteries of Yon Gorroth, a grotesque mass of decaying and calcifying matter, riddled with gargantuan bones and pools of seeping fluids. Give aid to the Darou, an empathetic race hiding amongst the writhing parasites, flesh-eating beasts, and frenzied Skur'rax of the land from the threats of Oogothl oppression and slaughter in the name of the Consumer.
Dare to enter Oogothl Sprawl, an immense island made of inconsonant soils, bound by tendrils of living muscle, where a group of exiled gazers have ruled with maniacal glee over subjugated masses for centuries. What entertainment their netherbian slaves do not provide, they often seek through torturous biological experiments and monstrous amalgamations; no place is this more evident than Zon Zobboz, the laboratory and breeding grounds for the unthinkable and unnatural, headed by a sadistic quintet of gazers obsessed with the creation of the ultimate monster.
Discover the Unknown, the single largest piece of solid mass known to exist in the Void, covered with enough murky fluid to form an ocean. Rising from the waves, mountainous spires and plateaued lands teem with dangerous life, most notably, the salacious lamia and the brutal nightbloods. Dutiful servants of The Consumer’s will, they do whatever they can to facilitate oblivion, and derive personal pleasure from it along the way, be it in this dimension or ours!
Skilled artisans and exceptional adventurers, it is time we face the Void, and conquer the Rage of Cthurath, the Consumer!
Expansion Features:
- Level Increase to 135! - Leap across the edge of nothingness with five new Adventure and Tradeskill levels!
- Store your illusions in the new Illusion Key Ring!
- You can now be in two separate guilds at the same time with Guild Coalitions!
- Discover new Adventure, Tradeskill, and Signature quests when you dare to enter Rage of Cthurath!
- Venture forth unto the Oogothl Sprawl, delve the mysteries in The Unknown, all this and more as you tackle new solo, heroic, and raid content!
- Earn new tiers of spells and combat abilities!
- Powerful New Collections!
Echoes of Faydwer opens on Anashti Sul
- Journey to the continent of Faydwer, filled with intrigue, enchantment and unlimited adventure! From the lost subterranean city of Klak'Anon, where clockwork Gnomes have forged a new utopia, to the crumbling peaks of the Butcherblock Mountains, much as changed in this ancient, vibrant lands - especially in the magnificent treetop city of Kelethin, from which the Fae, rule the deep, foreboding forest of Faydark.
Kingdom of Sky opens on Dozekar
- High above the mightiest peaks of Norrath, a secret world exists. This Overrealm, made up of enormous islands of land suspended in the air, is home to aviaks and creatures never-before seen, but it is the splintered and warring dragons who rule it. Driven by their lust for power, religious zealotry, and all-consuming rage, the most ancient of the world’s creatures now find common cause in a plot to destroy all Norrath! Populated by dragons, aviaks, and other new creatures never seen in EverQuest II, all eyes turn toward this new realm -- even those of the mighty dragon Lord Nagafen!
UNTOLD HEROICS
Gather your most trusted allies and venture forth into heroic dungeons that offer more challenges as you progress. Untold treasures are yours for the taking!
VOID INCURSIONS
Calling all high level adventurers and tradeskillers! The horrors of The Void are upon you! Defend against the invading Void armies in all new Public Quests scattered throughout the mortal and planar realms!
GUILD COALITIONS
Guild coalitions are a secondary guild that functions just like a regular guild.
Joining a coalition guild is just like joining any other guild. A guild coalition is a personal choice which you decide per character.
Your character will remain in your current guild, and you will also be able to join another guild with that same character.
Guild coalitions are limited to one per character just like guilds, and you may be in a one guild and one coalition at the same time.
Guild Coalitions provide:
- The guild command structure with access rights and permissions.
- Most /guild <command> actions are available for coalitions with /coalition <command>.
- You can toggle the Coalitions UI window with /togglecoalition and you can setup a keyboard shortcut for the toggling.
- Coalitions provide the same access to guild medals as coalitions.
- Access to guild coalition banks, like current guild banks, with access rights defined by the same means.
- Access to a guild coalition Hall which contains all the same possible amenities as a guild hall.
- Mail allowing you to send messages to coalition/coalition officers, like current guild mail.
- Chat channels and who commands recognizing coalitions like current guild chat.
- Same options to change chat colors as for guilds.
With the introduction of guild coalitions a new concept of an active guild has been introduced.
This selection can be done from the Character -> Options -> Guild menu, from the guild or guild coalition UI as well as by the /set_active_guild "Guild or Coalition Name" command.
This choice cannot be made in zone instances other than houses and you must not be in combat.
Your active guild selection determines a few things:
- The guild tag is displayed above your character.
- The guild you will be gaining guild status for.
- The guild for which your will be providing medal progress.
- The guild that gets checked when purchasing guild halls.
While you must purchase the guild coalition hall with the coalition active, you may enter your guild or coalition hall from the housing UI regardless of your active guild selection.
GUILDS
- Reduced the requirement for guild achievements for 51% of the participants to be from the same guild.
- The guild standard bearer has new unlocked guild standards for purchase tied to defeating raid targets flawlessly.
ABILITIES
- Assassin
- Increased the damage of Assassinate by 50%.
- Increased the base damage of Fatal Followup by 45%
- Reduced the bonus damage Fatal Followup gains from its attack chain.
- Reduced the modification Final Blow grants to Fatal Followup.
- Corrected an issue that caused Final Blow to modify the base damage of Fatal Followup as well as modify the contributing stealth attack multiplier. Final Blow will now only modify the contributing stealth attack multiplier as intended.
- Beastlord
- Each advantages will only grant savagery a maximum of once every five seconds.
- Unchained Ferocity may now only be cast when in combat.
- Berserker
- Increased the damage of Rampage by 15%.
- Increased the reactive hate component of Wall of Hatred from 25% to 50%.
- Increased the damage of Enrage by 35%.
- The Critical Chance and DPS granted by Enrage will now scale by caster level.
- Brigand
- Reduced the potency and fervor granted by Thieves Guild's Organized Crime effect.
- Bruiser
- Reduced the damage of Unseen Strikes by 20%.
- Defiler
- Decreased the potency granted by Vehemence above level 125
- Decreased the potency granted to Spiritual Circle by Defiling Hex Ward
- Guardian
- Reduced the damage for Cooperative Strike by 15%.
- Illusionist
- Reduced the damage of Dynamism by 40%.
- Mystic
- Slothful Spirit will now affect raid bosses to decrease their power regeneration.
- Paladin
- Increased the Potency, Crit Bonus, Fervor and Fervor Overcap of Heretic's Destruction by 25%.
- Shadowknight
- Reduced the amount of Fervor and Fervor Overcap granted by Siphon Strength by 50% above level 125.
- Swashbuckler
- Bladespinner may now only trigger once every 15-30 seconds.
- Reduced the Fervor granted by Marauder's Vaunt by 25% at level 116 and above.
- Warlock
- The damage from the Acid Storm limited pet has been increased by 15%.
- Wizard
- Increased the damage of Ice Comet by 30%
ACHIEVEMENTS
- Slayer achievements for grathok, poxfiends, evil eyes, nightbloods, and lamia have been added!
ITEMIZATION
- Added a minimum expansion to equip to many merchant purchasable Frostfell items.
- Expendable item effects such as food that grant Crit Bonus, DPS, Fervor, Flurry, Flurry Multiplier, Haste, Melee Multiplier, Multi Attack, or Weapon Damage will no longer grant that stat bonus in expansion zones released after their intended expansion. For example food from Ballads of Zimara will not grant these stats in Scars of Destruction or later expansion zones.
- Non-expendable item effects such as food that grant Crit Bonus, DPS, Fervor, Flurry, Flurry Multiplier, Haste, Melee Multiplier, Multi Attack, or Weapon Damage will no longer grant that stat bonus in the second expansion released after their intended expansion. For example triggered or passive permanent effects from Ballads of Zimara will grant these stats in Scars of Destruction zones, but will not grant these stats in Rage of Cthurath or later expansion zones.
- Many triggered item effects from equippable gear must now be worn to maintain the effect.
LIVE EVENTS
- The following Heroes' Festival house items have had their maximum possible size increased:
- Treasured Glass Cube Display Case
- Treasured Glass Globe Display Case
- Treasured Glass Tower Display Case
- Venekor Plushie
- The following Heralds of Oblivion house items have had their maximum possible size increased:
- Defensive Dragon's Echo Plushie
- Protective Dragon's Echo Plushie
- Greater Smoke Spren Plushie
- Invading Grathok Plushie
- Raging Grathok Plushie
- Grand Lava Shelves
- Lava Shelves
- Lava Forge
- Thick Blanket of Smoke
- Void Rune Obl
- Void Rune Sku
- Void Rune Thl
MERCENARIES
- All Mercenary Battalion effects have been standardized to grant Crit Bonus and not Crit Bonus Overcap.
TRADESKILLS
- Pack Bugs have molted and are back to their usual vibrant colors!
- Many skill granting consumables have been set to a static value amount, and this value amount no longer increase in subsequent expansions with that expansions skill consumable.
- The following items were accidentally "petrified" as Handcrafted when they are produced by Mastercrafted recipes. They are now properly labeled as Mastercrafted furniture:
- Petrified Takish Bushes
- Tall Petrified Takish Bushes
- Small Petrified Takish Bushes
- Petrified Desert Willow
- Ossified Desert Willow
- Petrified Takish Sapling
- Petrified Takish Tree
ZONES AND POPULATION
- General
- Corrected an issue that prevented many NPC charm abilities from applying to players.
- A Coalition Adjutant may be found in all major cities next to the Guild Registrar.
- Chrono Dungeons
- New Chrono Dungeons exploring the Tears of Veeshan heroic dungeons have become available.
ABILITIES - Origins
- Corrected an issue that prevented Murderous Focus from modifying the correct skills.
- Corrected an issue the prevented Enhance: Spurn from taking effect.
QUESTS - Origins
- Corrected an issue that prevented several interactable objects from being used to progress the quests Death to the Enemies of Lucan! and Qeynos Protection for Everyone!.