During the course of combat, players can combine their skills to initiate and complete heroic events. These events are called Heroic Opportunities and, when completed properly, provide beneficial effects for you and your allies or detrimental effects against your enemies. When a Heroic Opportunity triggers, a combat wheel appears and indicates what spells or combat arts must be performed to advance and eventually complete the heroic event. If you can perform a spell or combat art that will advance the combat wheel, its icon will flash to on your hotkey bar and within your knowledge book.

With ease of use and entertaining gameplay in mind, we have made big changes to the Heroic Opportunity system! They can no longer be broken accidentally; using a spell or combat art other than the one needed to advance a starter chain will not break it. Once a chain has begun, it can be purposefully broken by using one of the archetype abilities that initiates a Heroic Opportunity (Fighter: Fighting Chance, Mage: Arcane Augur, Priest: Divine Providence, Scout: Lucky Break).

Heroic Opportunities have been given enhanced visual and sound effects, including a distinct visual cue when a chain has been successfully completed. The duration of buff effects granted by Heroic Opportunity completion has been increased from 3 minutes to 6 minutes. Opportunity shift now has a much better chance of switching to a different opportunity. Heroic Opportunity effects now stack with class spell effects, providing more potential enhancements to your group or detriments to your enemies.

Other tweaks to the system include the following: starter chains are now properly reporting who breaks the chain; all Heroic Opportunities that hit more than one target now have an area of effect radius of 25 meters; the rank display has been removed from archetype starter abilities since you can't upgrade them; since Heroic Opportunities are now significantly easier to complete and even more beneficial, you now have 10 seconds to complete the chain rather than 30 seconds.

In addition to all of the tweaks and enhancements, we have also added a number of new Heroic Opportunities to EverQuest II!

The following Heroic Opportunities have been added:

  • Fighter, Scout, Mage, Priest: Tears of Luclin - Deals high damage to the target of the player that completes the Heroic Opportunity.
  • Priest, Mage, Scout: Luminary Fate - Grants power regeneration over time.
  • Scout, Fighter, Priest: Capricious Strike - Deals high damage to the target of the player that completes the Heroic Opportunity.
  • Scout, Fighter, Mage: Grand Proclamation - Increases the maximum power pool of all party members within range.
  • Fighter, Mage, Priest: Arcane Salvation - Grants power to party members near the character that completes the Heroic Opportunity.
  • Scout, Priest: Fervent Quickening - Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.
  • Scout, Fighter: Ardent Challenge - Increases strength and agility by 10.
  • Scout, Mage: Resonating Cascade - Grants minor power regeneration to the one who completes the Heroic Opportunity.
  • Priest, Mage: Celestial Bloom - Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.
  • Fighter, Priest: Divine Nobility - Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.
  • Fighter, Mage: Arcane Aegis - Grants increased protection against crushing and magic attacks.

The following Heroic Opportunities have had their damage increased:

  • Mage: Arcane Fury
  • Mage: Arcane Storm
  • Priest: Divine Judgment
  • Fighter, Mage: Storm of Ancients
  • Fighter, Mage: Scholar's Insight
  • Fighter, Priest: Divine Blade
  • Mage, Priest: Suffocating Wrath (stifle effect was removed)
  • Mage, Scout: Arcane Trickery
  • Scout, Fighter: Luck's Bite
  • Scout, Fighter: Raging Sword
  • Scout, Priest: Piercing Faith
  • Scout, Priest:  Divine Trickery
  • Fighter, Priest, Mage: Archaic Ruin
  • Fighter, Priest, Mage: Thunder Slash
  • Scout, Fighter, Mage: Soldier's Gambit
  • Scout, Fighter, Mage: Trinity Divide
  • Scout, Priest, Mage: Breaking Faith
  • Scout, Priest, Mage: Archaic Shackles