Can you tell us about New Tunaria and all the major changes that took place?

Zliten: Over the years previous, the inhabitants of Felwithe had to endure the withdrawal of the gods, the War of the Fay, and then the Rending and Shattering. The survivors worked to protect what was left of their kind, and purify their city…along with their race. The old buildings that had been occupied by the dark elves for even such a short amount of time were demolished to remove all traces of their corruption. The city was rebuilt in the grandiose and beautiful manner you see it now, and the surviving high elves took to repopulating their race. To protect their pure bloodlines and society, they closed off the gates to their city, even as the rest of Faydwer rebuilt just outside those walls.

Felwithe does not exist anymore, what are the circumstances that led to the change of names?

Zliten: As mentioned above, the city of Felwithe had been taken over by the dark elves during the War of the Fay. Once the city was recaptured, the high elves that remained demolished all the structures that had been tainted by the Tier`Dal. When it was decided by the queen and the council that they needed to repopulate and purify their bloodlines, the name of Koada`Dal was no longer appropriate. They were to create a new race of elf more pure and more close to the image of their goddess than ever, in hopes of regaining favor with her and to draw her back. Thus is born the Renda`Dal, better known as the New Tunarians.

Tell us about the fate of the old inhabitants of Felwithe?

Zliten: The old inhabitants of Felwithe were mostly slaughtered in the war, and almost brought to extinction. The ones who survived had no choice but to make use of magic to alter their growth and aging process. That, along with selective breeding, brought the New Tunarian inhabitants that you see today.

Did you work on the original EQ1? and what did you incorporate in EoF?

Zliten: Well, I did not work on the original EverQuest, but it's what got me hooked on MMOs. I primarily play evil characters. You may perhaps notice that I like to make traditionally good things evil.

We all love the beautiful architecture; can you tell us about New Tunaria's architecture, and the difficulty of building it on top of those huge waterfall?

Zliten: It was great working with the artist that worked on this zone. I would like to defer answering this question to him

Alfonso Villar: Working on New Tunaria was challenging and fun at the same time. For the overall design, I wanted to create a city that blend well with nature, buildings and waterfalls that work well together. For the architecture, I tried to create a more grandiose environment, big buildings, huge towers, big courtyard and still they feel like the belong their. Although is fantasy I like to design in a way that still believable. I hope I was able to help you to answer your question.