Letter From The EverQuest II Producer

What’s Coming to EQII in 2011?

 

So, you’re probably curious how EQII will be growing and changing in 2011, right?

Well, it’s finally time to share. This year is all about content and entertainment and we intend to give you plenty of both. The following outlines some of the broad strokes to get you thinking about what’s coming…and possibly just a little excited, as well.

First of all, if you’re a “Destiny of Velious” owner, you’re going to be *extremely* happy that you made that purchase. Why? Because DoV is going to be the biggest, best expansion that has ever been made. We’ll be releasing content on a regular basis that continues to tell the “Age’s End Prophecy” saga, and the only price of admission is that you own DoV. The Age’s End story gets really big before it’s done and it’s going to take us a good chunk of time to tell it all, but we’ll do so by releasing chapters of it every few months and building the story a bit at a time. Velious is a big place, and so is this story. It’ll be a good ride.

Secondly, we’re going to revamp Freeport and make Evil an exciting place to be. Freeport (and next year, Qeynos) will become multi-level adventure hubs with instanced content at many levels. The city itself is also getting a facelift as Freeport reorganizes itself to retake its place as a driving power of the world. Additionally, it’s becoming a single zone (instead of many sub-divisions) and flyable. When we upgrade Qeynos, it will get the same visual upgrade and zone treatment, and will bring back the “Greater Good”.

The Gods of Norrath will be returning to once again directly muck about with the lives of mortals. Too long has the world of Norrath spun along on its own axis. It’s time again for it to feel the touch of the divine.

On the non-content side of things, we’re going to be working on a lot of stuff “under the hood” to make your gameplay better. We’re looking into ways to increase the speed of our game and graphics engine, some of which could be very significant, which would obviously make raids and public quests a lot more fun, as well as boosting smoothness of gameplay for everyone. We’re revamping the way that our terrain is created so that we can bring you content more quickly, but still with high quality, thus increasing how big the world can become.

And last but not least, we’re crafting a host of new features and fun ways to play the game. Some of our current ideas are way outside the box for an MMO and we’re pushing hard to bring you new experiences (more on these later!).


Dave "SmokeJumper" Georgeson

We’re already one of the best MMOs out there. This year we’re going to become even more unique and exciting. 2011 is a good year to be Norrathian.

-- Dave “SmokeJumper” Georgeson

P.S., A detailed feature list of the upcoming GU 60 will be announced soon, and more elements of the longer-ranged features will roll out in successive months. This letter is just to let you know the general direction of where we’re going and what to expect.